Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

September 24, 2025 Β· Declared Dead Β· πŸ› Virtual Reality Software and Technology

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Maximilian Warsinke, Maurizio Vergari, Tanja Kojić, Daniel Nikulin, Sebastian Mâller arXiv ID 2509.20106 Category cs.HC: Human-Computer Interaction Citations 0 Venue Virtual Reality Software and Technology Last Checked 4 months ago
Abstract
This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were divided into two equal groups: an exposure group, in which members were shown physical objects before inspecting and rating their replicas in VR, and a control group without prior knowledge. Three objects were presented, each under four fidelity conditions with varying texture resolution and geometric detail. Participants rated perceived quality and realism through in-VR self-reports. Statistical analysis revealed that texture resolution significantly affected realism and quality perception, whereas geometric detail only influenced quality ratings. Investigating the between-factor, no significant effect of exposure on quality and realism perception was found. These findings raise important questions about the cognitive relationship between physical objects and their digital counterparts and how fidelity influences the perception of DTs in VR.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted