Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
September 28, 2025 Β· Declared Dead Β· π 2025 IEEE International Symposium on Emerging Metaverse (ISEMV)
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Authors
Hiroto Tsutsui, Takefumi Hiraki, Yuichi Hiroi, Shoichi Hasegawa
arXiv ID
2509.23654
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.SI
Citations
0
Venue
2025 IEEE International Symposium on Emerging Metaverse (ISEMV)
Last Checked
4 months ago
Abstract
This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating community structures from data on substantial interactions (defined as prolonged co-presence in the same virtual space), we found that Social VR platforms tend to host numerous, relatively small communities characterized by strong internal cohesion and limited inter-community connections. This finding contrasts with the large-scale, broadly connected community structures typically observed in conventional Social Networking Services (SNS). Furthermore, we identified a user segment capable of mediating between communities, despite these users not necessarily having numerous direct connections. We term this user segment `community hoppers' and discuss their characteristics. These findings contribute to a deeper understanding of the community structures that emerge within the unique communication environment of Social VR and the roles users play within them.
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