An Anthropologist LLM to Elicit Users' Moral Preferences through Role-Play
August 20, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Gianluca De Ninno, Paola Inverardi, Francesca Belotti
arXiv ID
2510.01189
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
This study investigates a novel approach to eliciting users' moral decision-making by combining immersive roleplaying games with LLM analysis capabilities. Building on the distinction introduced by Floridi between hard ethics inspiring and shaping laws-and soft ethics-moral preferences guiding individual behavior within the free space of decisions compliant to laws-we focus on capturing the latter through contextrich, narrative-driven interactions. Grounded in anthropological methods, the role-playing game exposes participants to ethically charged scenarios in the domain of digital privacy. Data collected during the sessions were interpreted by a customized LLM ("GPT Anthropologist"). Evaluation through a cross-validation process shows that both the richness of the data and the interpretive framing significantly enhance the model's ability to predict user behavior. Results show that LLMs can be effectively employed to automate and enhance the understanding of user moral preferences and decision-making process in the early stages of software development.
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