MIMIC: Integrating Diverse Personality Traits for Better Game Testing Using Large Language Model
October 02, 2025 Β· Declared Dead Β· π International Conference on Automated Software Engineering
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Authors
Yifei Chen, Sarra Habchi, Lili Wei
arXiv ID
2510.01635
Category
cs.SE: Software Engineering
Citations
0
Venue
International Conference on Automated Software Engineering
Last Checked
4 months ago
Abstract
Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement Learning, Imitation Learning, or Large Language Models. However, these agents often neglect the diverse strategies employed by human players due to their different personalities, resulting in repetitive solutions in similar situations. Without mimicking varied gaming strategies, these agents struggle to trigger diverse in-game interactions or uncover edge cases. In this paper, we present MIMIC, a novel framework that integrates diverse personality traits into gaming agents, enabling them to adopt different gaming strategies for similar situations. By mimicking different playstyles, MIMIC can achieve higher test coverage and richer in-game interactions across different games. It also outperforms state-of-the-art agents in Minecraft by achieving a higher task completion rate and providing more diverse solutions. These results highlight MIMIC's significant potential for effective game testing.
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