Bloom: Designing for LLM-Augmented Behavior Change Interactions

October 06, 2025 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Matthew JΓΆrke, Defne GenΓ§, Valentin Teutschbein, Shardul Sapkota, Sarah Chung, Paul Schmiedmayer, Maria Ines Campero, Abby C. King, Emma Brunskill, James A. Landay arXiv ID 2510.05449 Category cs.HC: Human-Computer Interaction Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research demonstrating the effectiveness of UI-based interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with established UI-based interactions. As part of Bloom's development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a non-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though we observed no significant differences between conditions. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.
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