Emotionally Vulnerable Subtype of Internet Gaming Disorder: Measuring and Exploring the Pathology of Problematic Generative AI Use
October 08, 2025 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Haocan Sun, Di Wu, Weizi Liu, Guoming Yu, Mike Yao
arXiv ID
2510.06908
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.CY
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Concerns over the potential over-pathologization of generative AI (GenAI) use and the lack of conceptual clarity surrounding GenAI addiction call for empirical tools and theoretical refinement. This study developed and validated the PUGenAIS-9 (Problematic Use of Generative Artificial Intelligence Scale-9 items) and examined whether PUGenAIS reflects addiction-like patterns under the Internet Gaming Disorder (IGD) framework. Using samples from China and the United States (N = 1,508), we conducted confirmatory factor analysis and identified a robust 31-item structure across nine IGD-based dimensions. We then derived the PUGenAIS-9 by selecting the highest-loading items from each dimension and validated its structure in an independent sample (N = 1,426). Measurement invariance tests confirmed its stability across nationality and gender. Person-centered (latent profile analysis) and variable-centered (network analysis) approaches revealed a 5-10% prevalence rate, a symptom network structure similar to IGD, and predictive factors related to psychological distress and functional impairment. These findings indicate that PUGenAI shares features of the emotionally vulnerable subtype of IGD rather than the competence-based type. These results support using PUGenAIS-9 to identify problematic GenAI use and show the need to rethink digital addiction with an ICD (infrastructures, content, and device) model. This keeps addiction research responsive to new media while avoiding over-pathologizing.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted