IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV
October 08, 2025 Β· Declared Dead Β· π Virtual Reality Software and Technology
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Authors
Victor Victor, Tania Krisanty, Matthew McGinity, Stefan Gumhold, Uwe AΓmann
arXiv ID
2510.07609
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.RO
Citations
0
Venue
Virtual Reality Software and Technology
Last Checked
4 months ago
Abstract
As the markets for unmanned aerial vehicles (UAVs) and mixed reality (MR) headsets continue to grow, recent research has increasingly explored their integration, which enables more intuitive, immersive, and situationally aware control systems. We present IGUANA, an MR-based immersive guidance, navigation, and control system for consumer UAVs. IGUANA introduces three key elements beyond conventional control interfaces: (1) a 3D terrain map interface with draggable waypoint markers and live camera preview for high-level control, (2) a novel spatial control metaphor that uses a virtual ball as a physical analogy for low-level control, and (3) a spatial overlay that helps track the UAV when it is not visible with the naked eye or visual line of sight is interrupted. We conducted a user study to evaluate our design, both quantitatively and qualitatively, and found that (1) the 3D map interface is intuitive and easy to use, relieving users from manual control and suggesting improved accuracy and consistency with lower perceived workload relative to conventional dual-stick controller, (2) the virtual ball interface is intuitive but limited by the lack of physical feedback, and (3) the spatial overlay is very useful in enhancing the users' situational awareness.
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