Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
October 16, 2025 Β· Declared Dead Β· π InteracciΓ³n
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Authors
Francesco Vona, Evelyn Romanjuk, Sina Hinzmann, Julia Schorlemmer, Navid Ashrafi, Jan-Niklas Voigt-Antons
arXiv ID
2510.14607
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
InteracciΓ³n
Last Checked
4 months ago
Abstract
The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions. Asymmetric multiplayer options have been explored to address this issue and encourage social interaction by requiring players to communicate and collaborate to achieve common objectives. Nevertheless, research on implementing these designs and their effects is limited, mainly due to the novelty of multiplayer VR gaming. This article investigates how different game design approaches affect the player experience during an asymmetric multiplayer VR game. Four versions of a VR experience were created and tested in a study involving 74 participants. Each version differs in terms of the sharing of virtual environments (shared vs separated) and the players' dependency on the experience (mutual vs unidirectional). The results showed that variations in game design influenced aspects of the player experience, such as system usability, pragmatic UX quality, immersion control, and intrinsic motivation. Notably, the player roles and the co-presence in the virtual environment did not simultaneously impact these aspects, suggesting that the degree to which players depend on each other changes the player experience.
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