Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games

October 19, 2025 ยท Declared Dead ยท ๐Ÿ› arXiv.org

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Yikai Zhang, Ye Rong, Siyu Yuan, Jiangjie Chen, Jian Xie, Yanghua Xiao arXiv ID 2510.16761 Category cs.CL: Computation & Language Citations 0 Venue arXiv.org Last Checked 6 months ago
Abstract
Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without relying on costly expert-labeled data. Unlike static environments where agents receive fixed feedback or rewards, selecting appropriate opponents in dynamic adversarial games can significantly impact learning performance. However, the discussion of opponents in adversarial environments remains an area under exploration. In this paper, we propose a Step-level poliCy Optimization method through Play-And-Learn, SCO-PAL. Leveraging SCO-PAL, we conduct a detailed analysis of opponent selection by setting opponents at different levels and find that self-play is the most effective way to improve strategic reasoning in such adversarial environments. Utilizing SCO-PAL with self-play, we increase the average win rate against four opponents by approximately 30% compared to baselines and achieve a 54.76% win rate against GPT-4 in six adversarial games.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Computation & Language

๐ŸŒ… ๐ŸŒ… Old Age

Attention Is All You Need

Ashish Vaswani, Noam Shazeer, ... (+6 more)

cs.CL ๐Ÿ› NeurIPS ๐Ÿ“š 166.0K cites 9 years ago

Died the same way โ€” ๐Ÿ‘ป Ghosted