Is Multilingual LLM Watermarking Truly Multilingual? A Simple Back-Translation Solution

October 20, 2025 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Asim Mohamed, Martin Gubri arXiv ID 2510.18019 Category cs.CL: Computation & Language Cross-listed cs.AI Citations 0 Venue arXiv.org Last Checked 6 months ago
Abstract
Multilingual watermarking aims to make large language model (LLM) outputs traceable across languages, yet current methods still fall short. Despite claims of cross-lingual robustness, they are evaluated only on high-resource languages. We show that existing multilingual watermarking methods are not truly multilingual: they fail to remain robust under translation attacks in medium- and low-resource languages. We trace this failure to semantic clustering, which fails when the tokenizer vocabulary contains too few full-word tokens for a given language. To address this, we introduce STEAM, a back-translation-based detection method that restores watermark strength lost through translation. STEAM is compatible with any watermarking method, robust across different tokenizers and languages, non-invasive, and easily extendable to new languages. With average gains of +0.19 AUC and +40%p TPR@1% on 17 languages, STEAM provides a simple and robust path toward fairer watermarking across diverse languages.
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