LifeSync-Games: Toward a Video Game Paradigm for Promoting Responsible Gaming and Human Development
October 22, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
R. GonzΓ‘lez-IbÑñez, J. MacΓas-CΓ‘ceres, M. Villalta-Paucar
arXiv ID
2510.19691
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY,
cs.MM,
cs.SE
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Technological advancements have made video games a central part of the digital lives of nearly 3 billion people worldwide. Although games can address various social, physical, and psychological needs, their potential to support human development and well-being remains underutilized. Research highlights both negative effects, such as addiction and isolation, and positive outcomes like cognitive improvements and problem-solving skills. However, public discourse and regulation often focus more on risks than benefits. To address this imbalance, we present LifeSync-Games, a framework leveraging simplified digital twins to connect virtual gameplay with real-life activities. This reciprocal relationship aims to enhance the developmental value of gaming by promoting self-regulation and fostering growth across physical, mental, and social domains. We present the framework's theoretical foundations, technological components, design guidelines, and evaluation approaches. Additionally, we present early applications in both new and bestselling games to demonstrate its versatility and practical relevance.
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