GAMER PAT: Research as a Serious Game
September 16, 2025 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Kenji Saito, Rei Tadika
arXiv ID
2510.21719
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.CY
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
As generative AI increasingly outperforms students in producing academic writing, a critical question arises: how can we preserve the motivation, creativity, and intellectual growth of novice researchers in an age of automated academic achievement? This paper introduces GAMER PAT (GAme MastER, Paper Authoring Tutor), a prompt-engineered AI chatbot that reframes research paper writing as a serious game. Through role-playing mechanics, users interact with a co-author NPC and anonymous reviewer NPCs, turning feedback into "missions" and advancing through a narrative-driven writing process. Our study reports on 26+ gameplay chat logs, including both autoethnography and use by graduate students under supervision. Using qualitative log analysis with SCAT (Steps for Coding and Theorization), we identified an emergent four-phase scaffolding pattern: (1) question posing, (2) meta-perspective, (3) structuring, and (4) recursive reflection. These results suggest that GAMER PAT supports not only the structural development of research writing but also reflective and motivational aspects. We present this work as a descriptive account of concept and process, not a causal evaluation. We also include a speculative outlook envisioning how humans may continue to cultivate curiosity and agency alongside AI-driven research. This arXiv version thus provides both a descriptive report of design and usage, and a forward-looking provocation for future empirical studies.
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