One-shot Humanoid Whole-body Motion Learning
October 29, 2025 · Declared Dead · 🏛 arXiv.org
"Paper promises code 'coming soon'"
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Authors
Hao Huang, Geeta Chandra Raju Bethala, Shuaihang Yuan, Congcong Wen, Anthony Tzes, Yi Fang
arXiv ID
2510.25241
Category
cs.RO: Robotics
Cross-listed
cs.AI
Citations
0
Venue
arXiv.org
Last Checked
1 month ago
Abstract
Whole-body humanoid motion represents a cornerstone challenge in robotics, integrating balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion category, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a novel approach that trains effective humanoid motion policies using only a single non-walking target motion sample alongside readily available walking motions. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy training via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Code will be released upon acceptance.
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