One-shot Humanoid Whole-body Motion Learning

October 29, 2025 · Declared Dead · 🏛 arXiv.org

⏳ CAUSE OF DEATH: Coming Soon™
Promised but never delivered

"Paper promises code 'coming soon'"

Evidence collected by the PWNC Scanner

Authors Hao Huang, Geeta Chandra Raju Bethala, Shuaihang Yuan, Congcong Wen, Anthony Tzes, Yi Fang arXiv ID 2510.25241 Category cs.RO: Robotics Cross-listed cs.AI Citations 0 Venue arXiv.org Last Checked 1 month ago
Abstract
Whole-body humanoid motion represents a cornerstone challenge in robotics, integrating balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion category, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a novel approach that trains effective humanoid motion policies using only a single non-walking target motion sample alongside readily available walking motions. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy training via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Code will be released upon acceptance.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

📜 Similar Papers

In the same crypt — Robotics

Died the same way — ⏳ Coming Soon™