Revisiting put-that-there, context aware window interactions via LLMs

November 04, 2025 Β· Declared Dead Β· πŸ› 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

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Authors Riccardo Bovo, Daniele Giunchi, Pasquale Cascarano, Eric J. Gonzalez, Mar Gonzalez-Franco arXiv ID 2511.02378 Category cs.HC: Human-Computer Interaction Citations 1 Venue 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) Last Checked 4 months ago
Abstract
We revisit Bolt's classic "Put-That-There" concept for modern head-mounted displays by pairing Large Language Models (LLMs) with XR sensor and tech stack. The agent fuses (i) a semantically segmented 3-D environment, (ii) live application metadata, and (iii) users' verbal, pointing, and head-gaze cues to issue JSON window-placement actions. As a result, users can manage a panoramic workspace through: (1) explicit commands ("Place Google Maps on the coffee table"), (2) deictic speech plus gestures ("Put that there"), or (3) high-level goals ("I need to send a message"). Unlike traditional explicit interfaces, our system supports one-to-many action mappings and goal-centric reasoning, allowing the LLM to dynamically infer relevant applications and layout decisions, including interrelationships across tools. This enables seamless, intent-driven interaction without manual window juggling in immersive XR environments.
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