MazeMate: An LLM-Powered Chatbot to Support Computational Thinking in Gamified Programming Learning
September 24, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Chenyu Hou, Hua Yu, Gaoxia Zhu, John Derek Anas, Jiao Liu, Yew Soon Ong
arXiv ID
2511.03727
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Computational Thinking (CT) is a foundational problem-solving skill, and gamified programming environments are a widely adopted approach to cultivating it. While large language models (LLMs) provide on-demand programming support, current applications rarely foster CT development. We present MazeMate, an LLM-powered chatbot embedded in a 3D Maze programming game, designed to deliver adaptive, context-sensitive scaffolds aligned with CT processes in maze solving and maze design. We report on the first classroom implementation with 247 undergraduates. Students rated MazeMate as moderately helpful, with higher perceived usefulness for maze solving than for maze design. Thematic analysis confirmed support for CT processes such as decomposition, abstraction, and algorithmic thinking, while also revealing limitations in supporting maze design, including mismatched suggestions and fabricated algorithmic solutions. These findings demonstrate the potential of LLM-based scaffolding to support CT and underscore directions for design refinement to enhance MazeMate usability in authentic classrooms.
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