LLMServingSim2.0: A Unified Simulator for Heterogeneous Hardware and Serving Techniques in LLM Infrastructure
November 10, 2025 Β· Declared Dead Β· π IEEE computer architecture letters
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Authors
Jaehong Cho, Hyunmin Choi, Jongse Park
arXiv ID
2511.07229
Category
cs.DC: Distributed Computing
Cross-listed
cs.AI
Citations
1
Venue
IEEE computer architecture letters
Last Checked
4 months ago
Abstract
This paper introduces LLMServingSim2.0, a system simulator designed for exploring heterogeneous hardware in large-scale LLM serving systems. LLMServingSim2.0 addresses two key limitations of its predecessor: (1) integrating hardware models into system-level simulators is non-trivial due to the lack of a clear abstraction, and (2) existing simulators support only a narrow subset of serving techniques, leaving no infrastructure that captures the breadth of approaches in modern LLM serving. To overcome these issues, LLMServingSim2.0 adopts trace-driven performance modeling, accompanied by an operator-level latency profiler, enabling the integration of new accelerators with a single command. It further embeds up-to-date serving techniques while exposing flexible interfaces for request routing, cache management, and scheduling policies. In a TPU case study, our profiler requires 18.5x fewer LoC and outperforms the predecessor's hardware-simulator integration, demonstrating LLMServingSim2.0's low-effort hardware extensibility. Our experiments further show that LLMServingSim2.0 reproduces GPU-based LLM serving with 1.9% error, while maintaining practical simulation time, making it a comprehensive platform for both hardware developers and LLM service providers.
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