DPRM: A Dual Implicit Process Reward Model in Multi-Hop Question Answering
November 11, 2025 ยท Declared Dead ยท ๐ arXiv.org
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Authors
Xinyi Wang, Yiping Song, Zhiliang Tian, Bo Liu, Tingjin Luo, Minlie Huang
arXiv ID
2511.08364
Category
cs.CL: Computation & Language
Cross-listed
cs.AI
Citations
0
Venue
arXiv.org
Last Checked
6 months ago
Abstract
In multi-hop question answering (MHQA) tasks, Chain of Thought (CoT) improves the quality of generation by guiding large language models (LLMs) through multi-step reasoning, and Knowledge Graphs (KGs) reduce hallucinations via semantic matching. Outcome Reward Models (ORMs) provide feedback after generating the final answers but fail to evaluate the process for multi-step reasoning. Traditional Process Reward Models (PRMs) evaluate the reasoning process but require costly human annotations or rollout generation. While implicit PRM is trained only with outcome signals and derives step rewards through reward parameterization without explicit annotations, it is more suitable for multi-step reasoning in MHQA tasks. However, existing implicit PRM has only been explored for plain text scenarios. When adapting to MHQA tasks, it cannot handle the graph structure constraints in KGs and capture the potential inconsistency between CoT and KG paths. To address these limitations, we propose the DPRM (Dual Implicit Process Reward Model). It trains two implicit PRMs for CoT and KG reasoning in MHQA tasks. Both PRMs, namely KG-PRM and CoT-PRM, derive step-level rewards from outcome signals via reward parameterization without additional explicit annotations. Among them, KG-PRM uses preference pairs to learn structural constraints from KGs. DPRM further introduces a consistency constraint between CoT and KG reasoning steps, making the two PRMs mutually verify and collaboratively optimize the reasoning paths. We also provide a theoretical demonstration of the derivation of process rewards. Experimental results show that our method outperforms 13 baselines on multiple datasets with up to 16.6% improvement on Hit@1.
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