Massively Parallel Proof-Number Search for Impartial Games and Beyond
November 13, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
TomΓ‘Ε‘ ΔΓΕΎek, Martin Balko, Martin Schmid
arXiv ID
2511.10339
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.DC,
cs.GT
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Proof-Number Search is a best-first search algorithm with many successful applications, especially in game solving. As large-scale computing clusters become increasingly accessible, parallelization is a natural way to accelerate computation. However, existing parallel versions of Proof-Number Search are known to scale poorly on many CPU cores. Using two parallelized levels and shared information among workers, we present the first massively parallel version of Proof-Number Search that scales efficiently even on a large number of CPUs. We apply our solver, enhanced with Grundy numbers for reducing game trees of impartial games, to the Sprouts game, a case study motivated by the long-standing Sprouts Conjecture. Our algorithm achieves 332.9$\times$ speedup on 1024 cores, significantly improving previous parallelizations and outperforming the state-of-the-art Sprouts solver GLOP by four orders of magnitude in runtime while generating proofs 1,000$\times$ more complex. Despite exponential growth in game tree size, our solver verified the Sprouts Conjecture for 42 new positions, nearly doubling the number of known outcomes.
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