Game Master LLM: Task-Based Role-Playing for Natural Slang Learning
November 19, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Amir Tahmasbi, Milad Esrafilian, Judson Wright, Sooyeon Jeong, Aniket Bera
arXiv ID
2511.15504
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Natural and idiomatic expressions are essential for fluent, everyday communication, yet many second-language learners struggle to acquire and spontaneously use casual slang despite strong formal proficiency. To address this gap, we designed and evaluated an LLM-powered, task-based role-playing game in which a GPT-4o-based Game Master guides learners through an immersive, three-phase spoken narrative. After selecting five unfamiliar slang phrases to practice, participants engage in open-ended dialogue with non-player characters; the Game Master naturally incorporates the target phrases in rich semantic contexts (implicit input enhancement) while a dedicated Practice Box provides real-time explicit tracking and encouragement. Post-session, learners receive multi-level formative feedback analyzing the entire interaction. We evaluated the system in a between-subjects study with 14 international graduate students, randomly assigned to either the RPG condition or a control condition consisting of a traditional AI-led virtual classroom. Results from an immediate post-test show that the RPG group achieved greater gains in both comprehension of the target phrases and their accurate, contextual use in sentences. Quantitative analysis of in-activity word-usage frequency, combined with qualitative survey responses, further indicates that the game-based approach provided more practice opportunities and higher perceived engagement, resulting in a more natural learning experience. These findings highlight the potential of narrative-driven LLM interactions in vocabulary acquisition.
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