Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
October 31, 2025 Β· Declared Dead Β· π ACM Transactions on Graphics
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Julien Philip, Li Ma, Pascal Clausen, Wenqi Xian, Ahmet Levent TaΕel, Mingming He, Xueming Yu, David M. George, Ning Yu, Oliver Pilarski, Paul Debevec
arXiv ID
2511.21697
Category
cs.GR: Graphics
Citations
1
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig, which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig, which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig, with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted
Shape Transformation Using Variational Implicit Functions
R.I.P.
π»
Ghosted
ABC: A Big CAD Model Dataset For Geometric Deep Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted