Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
November 03, 2025 Β· Declared Dead Β· π International Conference on Multimodal Interaction
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Authors
Γmilie Fabre, Katie Seaborn, Adrien Alexandre Verhulst, Yuta Itoh, Jun Rekimoto
arXiv ID
2512.13695
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
3
Venue
International Conference on Multimodal Interaction
Last Checked
4 months ago
Abstract
Juiciness is visual pizzazz used to improve player experience and engagement in games. Most research has focused on juicy particle effects. However, text effects are also commonly used in games, albeit not always juiced up. One type is onomatopoeia, a well-defined element of human language that has been translated to visual media, such as comic books and games. Another is semantic text, often used to provide performance feedback in games. In this work, we explored the relationship between juiciness and text effects, aiming to replicate juicy user experiences with text-based juice and combining particle and text juice. We show in a multi-phase within-subjects experiment that users rate juicy text effects similarly to particles effects, with comparable performance, and more reliable feedback. We also hint at potential improvement in user experience when both are combined, and how text stimuli may be perceived differently than other visual ones. We contribute empirical findings on the juicy-text connection in the context of visual effects for interactive media.
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