MetaScoreLens: Evaluating User Feedback Across Digital Entertainment Systems
November 08, 2025 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Christian Ellington, Paramahansa Pramanik, Haley K. Robinson
arXiv ID
2601.11523
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share structured datasets for academic use. This study utilizes such a dataset to compare user review ratings across four current-generation gaming systems: Nintendo, Xbox, PlayStation, and PC. Statistical methods, including analysis of variance (ANOVA), were applied to identify differences in average scores among these platforms. The findings indicate that PC titles tend to receive the most favorable user feedback, followed by Xbox and PlayStation, while Nintendo games showed the lowest average ratings. These patterns suggest that the platform on which a game is released may influence how players evaluate their experience. Such results may be valuable to developers and industry stakeholders in making informed decisions about future investments and development priorities.
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