Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

April 16, 2026 ยท Grace Period ยท + Add venue

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Authors Come Fiegel, Pierre Menard, Tadashi Kozuno, Michal Valko, Vianney Perchet arXiv ID 2604.15242 Category cs.LG: Machine Learning Citations 0
Abstract
We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.
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