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When W4A4 Breaks Camouflaged Object Detection: Token-Group Dual-Constraint Activation Quantization
April 18, 2026 Β· Grace Period Β· + Add venue
Authors
Tianqi Li, Wenyu Fang, Xin He, Xue Geng, Xu Cheng, Yun Liu
arXiv ID
2604.16855
Category
cs.CV: Computer Vision
Citations
0
Abstract
Camouflaged object detection (COD) segments objects that intentionally blend with the background, so predictions depend on subtle texture and boundary cues. COD is often needed under tight on-device memory and latency budgets, making low-bit inference highly desirable. However, COD is unusually hard to quantify aggressively. We study post-training W4A4 quantization of Transformer-based COD and find a task-specific cliff: heavy-tailed background tokens dominate a shared activation range, inflating the step size and pushing weak-but-structured boundary cues into the zero bin. This exposes a token-local bottleneck -- remove cross-token range domination and bound the zero-bin mass under 4-bit activations. To address this, we introduce COD-TDQ, a COD-aware Token-group Dual-constraint activation Quantization method. COD-TDQ addresses this token-local bottleneck with two coupled steps: Direct-Sum Token-Group (DSTG) assigns token-group scales to suppress cross-token range domination, and Dual-Constraint Range Projection (DCRP) projects each token-group clip range to keep the step-to-dispersion ratio and the zero-bin mass bounded. Across four COD benchmarks and two baseline models (CFRN and ESCNet), COD-TDQ consistently achieves an SΞ±score more than 0.12 higher than that of the state-of-the-art quantization method without retraining. The code will be released.
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