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GenAssets: Generating in-the-wild 3D Assets in Latent Space
April 24, 2026 ยท Grace Period ยท ๐ CVPR 2025
Authors
Ze Yang, Jingkang Wang, Haowei Zhang, Sivabalan Manivasagam, Yun Chen, Raquel Urtasun
arXiv ID
2604.23010
Category
cs.CV: Computer Vision
Cross-listed
cs.RO
Citations
0
Venue
CVPR 2025
Abstract
High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.
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