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Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment
May 17, 2026 ยท Grace Period ยท ๐ ICML 2026
Authors
Yucong Huang, Xiucheng Li, Kaiqi Zhao, Jing Li
arXiv ID
2605.17342
Category
cs.CL: Computation & Language
Cross-listed
cs.AI
Citations
0
Venue
ICML 2026
Abstract
Standard RLHF relies on transitive scalar rewards, failing to capture the cyclic nature of human preferences. While some approaches like the General Preference Model (GPM) address this, we identify a theoretical limitation: their implicit formulation entangles hierarchy with cyclicity, failing to guarantee dominant solutions. To address this, we propose the Hybrid Reward-Cyclic (HRC) model, which utilizes game-theoretic decomposition to explicitly disentangle preferences into orthogonal transitive (scalar) and cyclic (vector) components. Complementing this, we introduce Dynamic Self-Play Preference Optimization (DSPPO), which treats alignment as a time-varying game to progressively guide the policy toward the Nash equilibrium. Synthetic data experiments further validate HRC's structural superiority in mixed transitive--cyclic settings, where HRC converges faster and achieves higher accuracy than GPM. Experiments on RewardBench 2 demonstrate that HRC consistently improves over both BT and GPM baselines (e.g., +1.23% on Gemma-2B-it). In particular, its superior performance in the Ties domain empirically validates the model's robustness in handling complex, non-strict preferences. Extensive downstream evaluations on AlpacaEval 2.0, Arena-Hard-v0.1, and MT-Bench confirm the efficacy of our framework. Notably, when using Gemma-2B-it as the base preference model, HRC+DSPPO achieves a peak length-controlled win-rate of 44.75% on AlpacaEval 2.0 and 46.8% on Arena-Hard-v0.1, significantly outperforming SPPO baselines trained with BT or GPM. Our code is publicly available at https://github.com/lab-klc/Hybrid-Reward-Cyclic.
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