Zero-Shot 3D Question Answering via Hierarchical View-to-Token Transportation

June 02, 2026 ยท Grace Period ยท ๐Ÿ› ICML 2026

โณ Grace Period
This paper is less than 90 days old. We give authors time to release their code before passing judgment.
Authors Dongsheng Wang, Dawei Su, Hui Huang arXiv ID 2606.03100 Category cs.CV: Computer Vision Cross-listed cs.LG Citations 0 Venue ICML 2026
Abstract
Recently, zero-shot 3D scene understanding via 2D Vision-Language Models (VLMs) has gained increasing research interest due to their promising spatial reasoning capabilities. Typically, multiple 2D views are sampled from a 3D point cloud and fed into pre-trained VLMs to answer a given question. This paradigm highlights the critical role of input context quality and raises the challenge of retaining as many task-relevant 3D details as possible under a limited input budget. We propose \texttt{KeyVT}, a hierarchical approach for input context collection at both the view and token levels. Specifically, we combine pixel features with camera parameters and assess view importance based on both semantic content and geometric position, resulting in spatially consistent and task-relevant views. Furthermore, we address redundancy among patches across selected views by identifying representative tokens under the optimal transport (OT) framework, where view tokens and key tokens are formulated as two discrete distributions in the embedding space. These key tokens are expected to cover all view features by minimizing the OT distance. We evaluate our framework on three widely used benchmarks, demonstrating significant improvements over existing tuning-free methods and performance comparable to training-based approaches.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Computer Vision

๐ŸŒ… ๐ŸŒ… Old Age

Fast R-CNN

Ross Girshick

cs.CV ๐Ÿ› ICCV ๐Ÿ“š 27.7K cites 11 years ago