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Recovering Physically Plausible Human-Object Interactions from Monocular Videos
June 03, 2026 ยท Grace Period ยท ๐ CVPR 2026
Authors
Dingbang Huang, Etienne Vouga, Qixing Huang, Georgios Pavlakos
arXiv ID
2606.05359
Category
cs.CV: Computer Vision
Citations
0
Venue
CVPR 2026
Abstract
In this paper, we propose RePHO, a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physically implausible artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework. We begin with a kinematic estimate and then refine it by training a policy with reinforcement learning (RL). This policy is optimized to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that can identify the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard HOI benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods. Project Page: https://dingbang777.github.io/RePHO/
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