Rendering Coherent Scattering via Quantum Collision Models

June 29, 2026 Β· Grace Period Β· + Add venue

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Authors JoΓ£o S. Ferreira, Spencer S. Topel, Pierre Fromholz, James R. Wootton arXiv ID 2606.29989 Category cs.GR: Graphics Cross-listed physics.pop-ph, quant-ph Citations 0
Abstract
Traditional light rendering techniques treat the optical properties of materials as static, yet this assumption breaks down in cases where these properties dynamically evolve in response to incident illumination. We present a novel shading framework that combines classical ray-tracing with a quantum collision model to explore the effect of coherent light-matter interactions in rendering. By treating incident light and material excitations as quantized modes, we model sub-surface scattering as a sequence of symmetry-constrained unitary collisions. This formulation allows for the incorporation of non-integrable dynamics and chaotic optical responses due to multi-layer interference effects. We demonstrate how these collision operators can be pre-computed using near-term quantum computers to generate standard BSDFs, enabling the rendering of new physics-inspired materials with distinct optical signatures.
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