Dramarrator: Object-Based Audio Editing for Audio Drama Production from Books

August 08, 2026 ยท Grace Period ยท ๐Ÿ› UIST 2026

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Authors Karim Benharrak, Oriol Nieto, Bryan Wang, Zeyu Jin, Amy Pavel arXiv ID 2608.08349 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.MM Citations 0 Venue UIST 2026
Abstract
Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.
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