How Children Collaborate within Programmable AR Environments with Co-Located Collaborative Features

August 11, 2026 Β· Grace Period Β· πŸ› CSCW 2026

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Authors Romina Mahinpei, Diya Ajay Hundiwala, Sandy Zhang, Lana Glisic, AndrΓ©s Monroy-HernΓ‘ndez arXiv ID 2608.11442 Category cs.HC: Human-Computer Interaction Citations 0 Venue CSCW 2026
Abstract
Programmable augmented reality (AR) environments are emerging as a promising way to support children's creative learning through embodied interaction with digital characters and physical space. At the same time, AR systems are increasingly capable of supporting co-located collaborative experiences. However, little is known about how children collaborate within programmable AR environments offering co-located collaborative features. In response, we extended Capybara, an existing programmable AR application for children, with co-located collaborative features supporting shared visibility and interaction across devices. We then conducted workshops with 9 children to examine whether and how collaboration emerges during use. Across our workshops, collaboration was often lightweight and implicit, emerging through three complementary forms: parallel play with social awareness, iterative remixing, and spontaneous peer support. Together, our findings provide insights for designing future child-centered programmable AR systems that better support co-located collaborative experiences.
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