Anytime Heuristic for Weighted Matching Through Altruism-Inspired Behavior
February 25, 2019 Β· Declared Dead Β· π International Joint Conference on Artificial Intelligence
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Panayiotis Danassis, Aris Filos-Ratsikas, Boi Faltings
arXiv ID
1902.09359
Category
cs.MA: Multiagent Systems
Cross-listed
cs.AI
Citations
13
Venue
International Joint Conference on Artificial Intelligence
Last Checked
2 months ago
Abstract
We present a novel anytime heuristic (ALMA), inspired by the human principle of altruism, for solving the assignment problem. ALMA is decentralized, completely uncoupled, and requires no communication between the participants. We prove an upper bound on the convergence speed that is polynomial in the desired number of resources and competing agents per resource; crucially, in the realistic case where the aforementioned quantities are bounded independently of the total number of agents/resources, the convergence time remains constant as the total problem size increases. We have evaluated ALMA under three test cases: (i) an anti-coordination scenario where agents with similar preferences compete over the same set of actions, (ii) a resource allocation scenario in an urban environment, under a constant-time constraint, and finally, (iii) an on-line matching scenario using real passenger-taxi data. In all of the cases, ALMA was able to reach high social welfare, while being orders of magnitude faster than the centralized, optimal algorithm. The latter allows our algorithm to scale to realistic scenarios with hundreds of thousands of agents, e.g., vehicle coordination in urban environments.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Multiagent Systems
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Mean Field Multi-Agent Reinforcement Learning
R.I.P.
π»
Ghosted
A Survey and Critique of Multiagent Deep Reinforcement Learning
R.I.P.
π»
Ghosted
A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity
R.I.P.
π»
Ghosted
Collaborative vehicle routing: a survey
R.I.P.
π»
Ghosted
Deep Reinforcement Learning for Swarm Systems
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Language Models are Few-Shot Learners
R.I.P.
π»
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
π»
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
π»
Ghosted