Automated Gadget Discovery in Science

December 24, 2022 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Lea M. Trenkwalder, Andrea LΓ³pez Incera, Hendrik Poulsen Nautrup, Fulvio Flamini, Hans J. Briegel arXiv ID 2212.12743 Category quant-ph: Quantum Computing Cross-listed cs.AI, cs.LG Citations 3 Venue arXiv.org Last Checked 5 months ago
Abstract
In recent years, reinforcement learning (RL) has become increasingly successful in its application to science and the process of scientific discovery in general. However, while RL algorithms learn to solve increasingly complex problems, interpreting the solutions they provide becomes ever more challenging. In this work, we gain insights into an RL agent's learned behavior through a post-hoc analysis based on sequence mining and clustering. Specifically, frequent and compact subroutines, used by the agent to solve a given task, are distilled as gadgets and then grouped by various metrics. This process of gadget discovery develops in three stages: First, we use an RL agent to generate data, then, we employ a mining algorithm to extract gadgets and finally, the obtained gadgets are grouped by a density-based clustering algorithm. We demonstrate our method by applying it to two quantum-inspired RL environments. First, we consider simulated quantum optics experiments for the design of high-dimensional multipartite entangled states where the algorithm finds gadgets that correspond to modern interferometer setups. Second, we consider a circuit-based quantum computing environment where the algorithm discovers various gadgets for quantum information processing, such as quantum teleportation. This approach for analyzing the policy of a learned agent is agent and environment agnostic and can yield interesting insights into any agent's policy.
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