Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
January 10, 2023 Β· Declared Dead Β· π International Conference on Machine Learning
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Authors
Adam Bouland, Yosheb Getachew, Yujia Jin, Aaron Sidford, Kevin Tian
arXiv ID
2301.03763
Category
quant-ph: Quantum Computing
Cross-listed
cs.DS,
math.OC
Citations
17
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
We give a quantum algorithm for computing an $Ξ΅$-approximate Nash equilibrium of a zero-sum game in a $m \times n$ payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time $\widetilde{O}(\sqrt{m + n}\cdot Ξ΅^{-2.5} + Ξ΅^{-3})$ and outputs a classical representation of the $Ξ΅$-approximate Nash equilibrium. This improves upon the best prior quantum runtime of $\widetilde{O}(\sqrt{m + n} \cdot Ξ΅^{-3})$ obtained by [vAG19] and the classic $\widetilde{O}((m + n) \cdot Ξ΅^{-2})$ runtime due to [GK95] whenever $Ξ΅= Ξ©((m +n)^{-1})$. We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
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