A Quadratic Speedup in Finding Nash Equilibria of Quantum Zero-Sum Games

November 17, 2023 Β· Declared Dead Β· πŸ› Quantum

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Francisca Vasconcelos, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Panayotis Mertikopoulos, Georgios Piliouras, Michael I. Jordan arXiv ID 2311.10859 Category quant-ph: Quantum Computing Cross-listed cs.GT, cs.LG, math.OC Citations 5 Venue Quantum Last Checked 5 months ago
Abstract
Recent developments in domains such as non-local games, quantum interactive proofs, and quantum generative adversarial networks have renewed interest in quantum game theory and, specifically, quantum zero-sum games. Central to classical game theory is the efficient algorithmic computation of Nash equilibria, which represent optimal strategies for both players. In 2008, Jain and Watrous proposed the first classical algorithm for computing equilibria in quantum zero-sum games using the Matrix Multiplicative Weight Updates (MMWU) method to achieve a convergence rate of $\mathcal{O}(d/Ξ΅^2)$ iterations to $Ξ΅$-Nash equilibria in the $4^d$-dimensional spectraplex. In this work, we propose a hierarchy of quantum optimization algorithms that generalize MMWU via an extra-gradient mechanism. Notably, within this proposed hierarchy, we introduce the Optimistic Matrix Multiplicative Weights Update (OMMWU) algorithm and establish its average-iterate convergence complexity as $\mathcal{O}(d/Ξ΅)$ iterations to $Ξ΅$-Nash equilibria. This quadratic speed-up relative to Jain and Watrous' original algorithm sets a new benchmark for computing $Ξ΅$-Nash equilibria in quantum zero-sum games.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Quantum Computing

Died the same way β€” πŸ‘» Ghosted