Quantum Backtracking in Qrisp Applied to Sudoku Problems

February 15, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Raphael Seidel, René Zander, Matic Petrič, Niklas Steinmann, David Q. Liu, Nikolay Tcholtchev, Manfred Hauswirth arXiv ID 2402.10060 Category quant-ph: Quantum Computing Cross-listed cs.DS, cs.PL Citations 3 Venue arXiv.org Last Checked 5 months ago
Abstract
The quantum backtracking algorithm proposed by Ashley Montanaro raised considerable interest, as it provides a quantum speed-up for a large class of classical optimization algorithms. It does not suffer from Barren-Plateaus and transfers well into the fault-tolerant era, as it requires only a limited number of arbitrary angle gates. Despite its potential, the algorithm has seen limited implementation efforts, presumably due to its abstract formulation. In this work, we provide a detailed instruction on implementing the quantum step operator for arbitrary backtracking instances. For a single controlled diffuser of a binary backtracking tree with depth n, our implementation requires only $6n+14$ CX gates. We detail the process of constructing accept and reject oracles for Sudoku problems using our interface to quantum backtracking. The presented code is written using Qrisp, a high-level quantum programming language, making it executable on most current physical backends and simulators. Subsequently, we perform several simulator based experiments and demonstrate solving 4x4 Sudoku instances with up to 9 empty fields. This is, to the best of our knowledge, the first instance of a compilable implementation of this generality, marking a significant and exciting step forward in quantum software engineering.
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