| 551 |
Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
Ziqiu Zeng, Siyuan Luo, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
2 |
1 year ago |
| 552 |
Surface-Aware Distilled 3D Semantic Features
Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer
|
👻
Ghosted
|
cs.CV
|
2 |
1 year ago |
| 553 |
Physics-Based Motion Imitation with Adversarial Differential Discriminators
Ziyu Zhang, Sergey Bashkirov, ... (+4 more)
|
👻
Ghosted
|
cs.GR
|
2 |
1 year ago |
| 554 |
Precise Gradient Discontinuities in Neural Fields for Subspace Physics
Mengfei Liu, Yue Chang, ... (+3 more)
|
👻
Ghosted
|
cs.GR
|
2 |
1 year ago |
| 555 |
ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
Qimin Chen, Yuezhi Yang, ... (+5 more)
|
👻
Ghosted
|
cs.GR
|
2 |
1 year ago |
| 556 |
Fluid Simulation on Vortex Particle Flow Maps
Sinan Wang, Junwei Zhou, ... (+6 more)
|
👻
Ghosted
|
cs.GR
|
2 |
1 year ago |
| 557 |
SeqTex: Generate Mesh Textures in Video Sequence
Ze Yuan, Xin Yu, ... (+5 more)
|
👻
Ghosted
|
cs.CV
|
2 |
1 year ago |
| 558 |
AniME: Adaptive Multi-Agent Planning for Long Animation Generation
Lisai Zhang, Baohan Xu, ... (+10 more)
|
👻
Ghosted
|
cs.AI
|
2 |
11 months ago |
| 559 |
"I don't like my avatar": Investigating Human Digital Doubles
Siyi Liu, Kazi Injamamul Haque, Zerrin Yumak
|
👻
Ghosted
|
cs.GR
|
2 |
10 months ago |
| 560 |
Audio Driven Real-Time Facial Animation for Social Telepresence
Jiye Lee, Chenghui Li, ... (+6 more)
|
👻
Ghosted
|
cs.GR
|
2 |
9 months ago |
| 561 |
Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
Sam Sartor, Pieter Peers
|
👻
Ghosted
|
cs.CV
|
2 |
9 months ago |
| 562 |
A Finite Difference Approximation of Second Order Regularization of Neural-SDFs
Haotian Yin, Aleksander Plocharski, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
2 |
8 months ago |
| 563 |
LARM: A Large Articulated-Object Reconstruction Model
Sylvia Yuan, Ruoxi Shi, ... (+4 more)
|
👻
Ghosted
|
cs.CV
|
2 |
8 months ago |
| 564 |
MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking
Miguel Altamirano-Cabrera, Igor Usachev, ... (+4 more)
|
👻
Ghosted
|
cs.RO
|
1 |
5 years ago |
| 565 |
Generating Diverse Indoor Furniture Arrangements
Ya-Chuan Hsu, Matthew C. Fontaine, ... (+4 more)
|
👻
Ghosted
|
cs.LG
|
1 |
4 years ago |
| 566 |
Example-Based Sampling with Diffusion Models
Bastien Doignies, Nicolas Bonneel, ... (+5 more)
|
👻
Ghosted
|
cs.GR
|
1 |
3 years ago |
| 567 |
Anatomically Detailed Simulation of Human Torso
Seunghwan Lee, Yifeng Jiang, C. Karen Liu
|
👻
Ghosted
|
cs.GR
|
1 |
3 years ago |
| 568 |
Implicit Bonded Discrete Element Method with Manifold Optimization
Jia-Ming Lu, Geng-Chen Cao, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 569 |
EMS: 3D Eyebrow Modeling from Single-view Images
Chenghong Li, Leyang Jin, ... (+3 more)
|
👻
Ghosted
|
cs.CV
|
1 |
2 years ago |
| 570 |
Perceptual error optimization for Monte Carlo animation rendering
Miša Korać, Corentin Salaün, ... (+5 more)
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 571 |
Efficient Incremental Potential Contact for Actuated Face Simulation
Bo Li, Lingchen Yang, Barbara Solenthaler
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 572 |
RNA: Relightable Neural Assets
Krishna Mullia, Fujun Luan, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 573 |
Actuators À La Mode: Modal Actuations for Soft Body Locomotion
Otman Benchekroun, Kaixiang Xie, ... (+4 more)
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 574 |
Projecting Radiance Fields to Mesh Surfaces
Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, ... (+3 more)
|
👻
Ghosted
|
cs.GR
|
1 |
2 years ago |
| 575 |
See-Through Face Display: Enabling Gaze Communication for Any Face$\unicode{x2013}$Human or AI
Kazuya Izumi, Ryosuke Hyakuta, ... (+2 more)
|
👻
Ghosted
|
cs.HC
|
1 |
2 years ago |
| 576 |
Topological Offsets
Daniel Zint, Zhouyuan Chen, ... (+4 more)
|
👻
Ghosted
|
cs.CG
|
1 |
2 years ago |
| 577 |
FreeShell: A Context-Free 4D Printing Technique for Fabricating Complex 3D Triangle Mesh Shells
Chao Yuan, Nan Cao, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 578 |
Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation
Matthew Caren, Kartik Chandra, ... (+3 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 579 |
Controllable Shape Modeling with Neural Generalized Cylinder
Xiangyu Zhu, Zhiqin Chen, ... (+2 more)
|
👻
Ghosted
|
cs.CV
|
1 |
1 year ago |
| 580 |
Eyelid Fold Consistency in Facial Modeling
Lohit Petikam, Charlie Hewitt, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 581 |
Quasi-Medial Distance Field (Q-MDF): A Robust Method for Approximating and Discretizing Neural Medial Axes
Jiayi Kong, Chen Zong, ... (+6 more)
|
👻
Ghosted
|
cs.CV
|
1 |
1 year ago |
| 582 |
A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
Hideki Todo, Yuki Koyama, ... (+3 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 583 |
Image Segmentation from Shadow-Hints using Minimum Spanning Trees
Moritz Heep, Eduard Zell
|
👻
Ghosted
|
cs.CV
|
1 |
1 year ago |
| 584 |
CK-MPM: A Compact-Kernel Material Point Method
Michael Liu, Xinlei Wang, Minchen Li
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 585 |
AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion
Hsiao-Yuan Chin, I-Chao Shen, ... (+3 more)
|
👻
Ghosted
|
cs.CV
|
1 |
1 year ago |
| 586 |
The Granule-In-Cell Method for Simulating Sand--Water Mixtures
Yizao Tang, Yuechen Zhu, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 587 |
Generating 360° Video is What You Need For a 3D Scene
Zhaoyang Zhang, Yannick Hold-Geoffroy, ... (+5 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 588 |
Capturing Non-Linear Human Perspective in Line Drawings
Jinfan Yang, Leo Foord-Kelcey, ... (+4 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 589 |
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Niloy J. Mitra
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 590 |
Neural Kinematic Bases for Fluids
Yibo Liu, Zhixin Fang, ... (+5 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 591 |
Polar Interpolants for Thin-Shell Microstructure Homogenization
Antoine Chan-Lock, Miguel Otaduy
|
👻
Ghosted
|
physics.comp-ph
|
1 |
1 year ago |
| 592 |
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Alexandre Binninger, Ruben Wiersma, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 593 |
Designing 3D Anisotropic Frame Fields with Odeco Tensors
Haikuan Zhu, Hongbo Li, ... (+4 more)
|
👻
Ghosted
|
cs.CG
|
1 |
1 year ago |
| 594 |
Claycode: Stylable and Deformable 2D Scannable Codes
Marco Maida, Alberto Crescini, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 595 |
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
Weihang Liu, Yuhui Zhong, ... (+9 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 596 |
NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
Pengfei Wang, Qiujie Dong, ... (+12 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 597 |
3DGH: 3D Head Generation with Composable Hair and Face
Chengan He, Junxuan Li, ... (+8 more)
|
👻
Ghosted
|
cs.GR
|
1 |
1 year ago |
| 598 |
Participatory Evolution of Artificial Life Systems via Semantic Feedback
Shuowen Li, Kexin Wang, ... (+5 more)
|
👻
Ghosted
|
cs.AI
|
1 |
1 year ago |
| 599 |
Vertex Features for Neural Global Illumination
Rui Su, Honghao Dong, ... (+4 more)
|
👻
Ghosted
|
cs.GR
|
1 |
11 months ago |
| 600 |
How Does a Virtual Agent Decide Where to Look? Symbolic Cognitive Reasoning for Embodied Head Rotation
Juyeong Hwang, Seong-Eun Hong, ... (+2 more)
|
👻
Ghosted
|
cs.GR
|
1 |
11 months ago |